This is an fglrx bug, see, e.g.:
http://www.gamedev.net/community/forums/topic.asp?topic_id=269117&whichpage=1&
which is the exact same problem (glDrawArrays with > 4000 vertices crashes). Oh well. Nothing can do.
Misha
This is an fglrx bug, see, e.g.:
http:// www.gamedev. net/community/ forums/ topic.asp? topic_id= 269117& whichpage= 1&
which is the exact same problem (glDrawArrays with > 4000 vertices crashes). Oh well. Nothing can do.
Misha