Comment 10 for bug 63830

Revision history for this message
Misha Koshelev (misha680) wrote :

This is an fglrx bug, see, e.g.:

http://www.gamedev.net/community/forums/topic.asp?topic_id=269117&whichpage=1&

which is the exact same problem (glDrawArrays with > 4000 vertices crashes). Oh well. Nothing can do.

Misha