Comment 37 for bug 389519

Revision history for this message
In , mlx (myxal-mxl) wrote :

(In reply to comment #29)
> I agree, I see nothing wrong with the Windows and Mac implementations. Making
> the cursor jump when moving from screen to screen would confuse. Simply don't
> let the cursor go where there is no screen space.

*sigh* The problem with Windows (and probably Mac) implementations is that they don't support discontiguous CRTC layouts AFAICT - when the desktops CRTCs have non-visible space in between them. I'm not sure there are any games for linux that would support/benefit from multi-monitor, but shelving this use case when AMD just recently went through great pains to implement it in Catalyst for their EyeFinity stuff just seems shortsighted. (the Catalyst driver can be configured to "leave out" a stripe between the CRTCs that corresponds to the monitor bezels - that way, applications which treat the setup as one giant display would avoid artifacts and the bezels would appear to actually "cover" the area instead of just dividing it) I'm thinking one could probably hack this by using panning mode and disabling the viewport movement, but you'd also have to tell the window manager not to use the whole area and use only the viewport instead (Quite an ugly hack IMO, but what do I know).