I've been thinking about this - and we will implement it eventually - but I don't think the readability of Unity8 desktop should be the motivator. Rather, Unity8 desktop scaling should be solved with a configurable scale factor that just makes text (and widgets proportionally) larger without moving away from the screen's best native resolution.
That was always the plan anyway and Unity8 probably has a scaling feature buried inside already. We just need to find out the command (or better get a GUI) for configuring the scale.
I've been thinking about this - and we will implement it eventually - but I don't think the readability of Unity8 desktop should be the motivator. Rather, Unity8 desktop scaling should be solved with a configurable scale factor that just makes text (and widgets proportionally) larger without moving away from the screen's best native resolution.
That was always the plan anyway and Unity8 probably has a scaling feature buried inside already. We just need to find out the command (or better get a GUI) for configuring the scale.