xmoto crashed with SIGFPE in Mix_FadeInMusicPos()
Bug #286532 reported by
Jan Hoffmann
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
xmoto (Ubuntu) |
Invalid
|
Medium
|
Unassigned |
Bug Description
Binary package hint: xmoto
There isn't any sound in Xmoto.
ProblemType: Crash
Architecture: i386
DistroRelease: Ubuntu 8.10
ExecutablePath: /usr/games/xmoto
Package: xmoto 0.4.2-2
ProcAttrCurrent: unconfined
ProcCmdline: xmoto
ProcEnviron:
PATH=/
LANG=de_DE.UTF-8
SHELL=/bin/bash
Signal: 8
SourcePackage: xmoto
StacktraceTop:
Mix_FadeInMusicPos () from /usr/lib/
Mix_PlayMusic () from /usr/lib/
?? ()
?? ()
?? ()
Title: xmoto crashed with SIGFPE in Mix_FadeInMusic
Uname: Linux 2.6.27-7-eeepc-lean i686
UserGroups: adm admin cdrom dialout lpadmin plugdev sambashare
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StacktraceTop: Mix_FadeInMusic Pos (music=0xa165c20, loops=-1, ms=0, position=0) at ./music.c:869 @0xbfba5554) at Game.cpp:731 iewer:: enterAfterPop (this=0xa1239c0) at states/ StateLevelPackV iewer.cpp: 72
Mix_PlayMusic (music=0xa165c20, loops=-1) at ./music.c:892
Sound::playMusic (i_musicPath=
GameApp::playMusic (this=0x9af3658, i_music=
StateLevelPackV