Comment 83 for bug 371897

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Ernst (ernst-blaauw) wrote : Re: [Bug 371897] Re: Occasional sound drops in Wine via PulseAudio

I do not have experiences with vanilla wine 1.1.38, as I compiled 1.1.38
myself (with winepulse) before the vanilla 1.1.38 release hit the repo's. As
my own package has a higer version number, the update system did not replace
the repo version with my own. I will test this hopefully tomorrow. (As the
audio problems are not occuring often, I should run foobar2k the whole day
to be sure the problem is fixed.)
You'll hear back from me.

On Tue, Feb 16, 2010 at 20:01, Eric Astor <email address hidden> wrote:

> I'm hearing some very conflicting reports here, to tell the truth...
> It's good to be hearing from a set of people for whom the winepulse
> patchset hasn't fixed the problem. It's odd, though, that we're seeing
> such different results. I'm starting to wonder if there might be
> multiple underlying issues here.
>
> As I've reported, I'm currently running Lucid x86-64, and was previously
> running Karmic x86-64. I was previously able to duplicate sound-
> stuttering issues in various games, when running Wine through the ALSA
> interface of PulseAudio under Karmic, using Hardware Acceleration: Full
> at all times. Running Lucid essentially out of the box, using the
> default wine1.2 package (1.1.38-0ubuntu1) and an unchanged PulseAudio, I
> see no such problems, and cannot duplicate problems in any of the games
> that previously showed them, or in foobar2k. I haven't yet had the
> chance to test Ventrilo as previously requested.
>
> Ernst, I'm confused that you say that you haven't tested with Wine
> 1.1.38 yet, since it's currently the main Wine package in the Lucid
> repositories, and has been for at least a week... Have you upgraded to
> Lucid, or no? I was seeing persistent problems under Karmic, and no
> longer see any under Lucid, including in foobar2k - absent further data,
> I've been assuming that the new version of PulseAudio in Lucid has fixed
> the issue for me.
>
> Scott, thanks very much for responding to this - I appreciate it. This
> is a stupid question - but when you tested the winepulse packages, you
> did remember to switch the option in winecfg to select the PulseAudio
> driver, rather than the ALSA driver? I only ask because the behavior
> you're talking about sounds awfully like my own testing results while
> running through the ALSA driver in a winepulse-updated Wine - and
> winepulse adds a new driver, and doesn't fix the old one at all. I'm
> certain you do realize this, but everyone slips up occasionally, so I
> have to ask.
>
> I do agree that PulseAudio appears to have played the major role in this
> bug, particularly since it should have been the only relevant component
> updated when I moved to Lucid... besides, I've found many records of
> PulseAudio behaving in slightly odd ways through the ALSA input, causing
> persistent problems.
>
> --
> Occasional sound drops in Wine via PulseAudio
> https://bugs.launchpad.net/bugs/371897
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