(In reply to comment #269)
> Here (Ubuntu 10.10 64bit), "The Elder Scrolls - Oblivion" is also affected by
> this bug. Without WinePulse, there is no possibility to get sound in the game's
> menu and when loading a previously saved game. Strangely sound works with ALSA,
> when a new game is started, but this is not sufficient.
since pulseaudio cannot be removed in ubuntu 10.10 anymore, winealsa is using pulse device instead of dmix/dsnoop.
may be there is some impact on wine using pulse plugin when PA no longer reported underrun
(In reply to comment #269)
> Here (Ubuntu 10.10 64bit), "The Elder Scrolls - Oblivion" is also affected by
> this bug. Without WinePulse, there is no possibility to get sound in the game's
> menu and when loading a previously saved game. Strangely sound works with ALSA,
> when a new game is started, but this is not sufficient.
since pulseaudio cannot be removed in ubuntu 10.10 anymore, winealsa is using pulse device instead of dmix/dsnoop.
may be there is some impact on wine using pulse plugin when PA no longer reported underrun
http:// git.alsa- project. org/?p= alsa-plugins. git;a=commit; h=c20d516e22962 0129ee20175d8fe e8511cc3a4bd
may be this game also need multiple waveoutopen similar to lemmix bug#22880
bug#19523
can you open bug and provide wine log with WINEDEBUG=+wave when you using winealsa ?