Yes, but with pulseaudio disabled I see the game not crashing, but just losing sound, at pretty much the exact same interval. This makes me think it's a general sound-related bug, and that pulse's interaction with the bug is to crash, while ALSA's is to just stop all sound processing. See my previous comment:
Yes, but with pulseaudio disabled I see the game not crashing, but just losing sound, at pretty much the exact same interval. This makes me think it's a general sound-related bug, and that pulse's interaction with the bug is to crash, while ALSA's is to just stop all sound processing. See my previous comment:
https:/ /bugs.launchpad .net/ubuntu/ +source/ wine/+bug/ 367379/ comments/ 14