4640be8dc8347f4147cbf87c78b3cfa510fcccc3 is first bad commit
commit 4640be8dc8347f4147cbf87c78b3cfa510fcccc3
Author: Stefan Dösinger <email address hidden>
Date: Sat Mar 22 14:31:52 2008 +0100
wined3d: Fragment processing using GL_ATI_fragment_shader.
This adds code for handling fixed function fragment processing with the
GL_ATI_fragment_shader extension. This is a sort-of programmable
interface for fragment processing at the level of shader model 1.4 in
d3d. This code is of use on r200, r250 and r280 cards(radeon 8500 to
9200) which do not support GL_ARB_fragment_program, but support pixel
shader 1.4 on Windows. This code is somewhat a counterpart to the
existing fragment processing code using GL_NV_register_combiners and
GL_NV_texture_shader.
:040000 040000 1f98025b56ec69ff0ae262779ce95e40d9514c2c 8691da5c59cc3ecc2ebb39d225e3ed2d16a31111 M dlls
4640be8dc8347f4 147cbf87c78b3cf a510fcccc3 is first bad commit 147cbf87c78b3cf a510fcccc3
commit 4640be8dc8347f4
Author: Stefan Dösinger <email address hidden>
Date: Sat Mar 22 14:31:52 2008 +0100
wined3d: Fragment processing using GL_ATI_ fragment_ shader.
This adds code for handling fixed function fragment processing with the ATI_fragment_ shader extension. This is a sort-of programmable fragment_ program, but support pixel combiners and NV_texture_ shader.
GL_
interface for fragment processing at the level of shader model 1.4 in
d3d. This code is of use on r200, r250 and r280 cards(radeon 8500 to
9200) which do not support GL_ARB_
shader 1.4 on Windows. This code is somewhat a counterpart to the
existing fragment processing code using GL_NV_register_
GL_
:040000 040000 1f98025b56ec69f f0ae262779ce95e 40d9514c2c 8691da5c59cc3ec c2ebb39d225e3ed 2d16a31111 M dlls