Note that for any hope whatsoever of having the affected GUI elements render devanagari, the Devanagari plane needs to be covered by fonts.cfg (which is in data/hardwired/fonts.cfg) and there needs to be a font that has devanagari glyphs in the game's fonts directory.
So, do the following:
1. Put a font with devanagari glyphs in the game's fonts directory.
2. Append the font's filename to the order= list in fonts.cfg.
2. Append the font's family name to the family_order= list in fonts.cfg.
3. Put this after the last [font] codeblock before "#ifdef FOR_COMPATIBILITY_SAKE":
Note that for any hope whatsoever of having the affected GUI elements render devanagari, the Devanagari plane needs to be covered by fonts.cfg (which is in data/hardwired/ fonts.cfg) and there needs to be a font that has devanagari glyphs in the game's fonts directory.
So, do the following:
1. Put a font with devanagari glyphs in the game's fonts directory.
2. Append the font's filename to the order= list in fonts.cfg.
2. Append the font's family name to the family_order= list in fonts.cfg.
3. Put this after the last [font] codeblock before "#ifdef FOR_COMPATIBILI TY_SAKE" :
[font] "<filename> " 2304-2431
name=
codepoints=
[/font]
4. Restart the game and take a look
Even then, I'm not sure if GUI1 can properly shape devanagari. I guess I'll try this out myself and see what happens.