It appears that windows that request fullscreen do not get fullscreen any longer (this can be observed with any webapp that passes the --fullscreen command-line parameter, such as Zombies TD), that’s most likely a regression introduced by the unity8 (and related components) landing last Friday. Hopefully fixing that issue will make the failure go away.
It appears that windows that request fullscreen do not get fullscreen any longer (this can be observed with any webapp that passes the --fullscreen command-line parameter, such as Zombies TD), that’s most likely a regression introduced by the unity8 (and related components) landing last Friday. Hopefully fixing that issue will make the failure go away.