It might not technically be unity's fault, why is unity logging a program's output anyway?
Spotify causes a similar issue with the `unity7.log` file, if you have too many files open it fills the log with this:
```
09:57:53.201 A [file_system_monitor_linux.cpp:104] Check failed: errno == EINTR:
09:57:53.201 A [file_system_monitor_linux.cpp:104] Check failed: errno == EINTR:
09:57:53.201 A [file_system_monitor_linux.cpp:104] Check failed: errno == EINTR:
```
Eating away gigabytes of space per minute, wasting write cycles of my SSD.
Maybe unity can skip adding identical lines, maybe it can notify the user when a program is putting out so much errors, maybe we can just disable the log? Anything but messing up our drive.
It might not technically be unity's fault, why is unity logging a program's output anyway?
Spotify causes a similar issue with the `unity7.log` file, if you have too many files open it fills the log with this:
``` monitor_ linux.cpp: 104] Check failed: errno == EINTR: monitor_ linux.cpp: 104] Check failed: errno == EINTR: monitor_ linux.cpp: 104] Check failed: errno == EINTR:
09:57:53.201 A [file_system_
09:57:53.201 A [file_system_
09:57:53.201 A [file_system_
```
Eating away gigabytes of space per minute, wasting write cycles of my SSD.
Maybe unity can skip adding identical lines, maybe it can notify the user when a program is putting out so much errors, maybe we can just disable the log? Anything but messing up our drive.