Connecting to WiFi Display causes unity8 to crash. Not sure yet what caused that, looking.
ProblemType: Crash DistroRelease: Ubuntu 15.04 Package: unity8 8.12+15.04.20160617-0ubuntu1 [origin: LP-PPA-ci-train-ppa-service-stable-phone-overlay] Uname: Linux 3.10.100-user-01767-gf5aa556 aarch64 ApportVersion: 2.17.2-0ubuntu1.3touch1 Architecture: armhf CurrentDesktop: Unity Date: Mon Jun 20 14:44:40 2016 ExecutablePath: /usr/bin/unity8 ExecutableTimestamp: 1466128494 InstallationDate: Installed on 2016-06-18 (2 days ago) InstallationMedia: Ubuntu 15.04 - armhf (20160618-020304) ProcCmdline: unity8 --mode=full-greeter ProcCwd: /home/phablet Signal: 11 SourcePackage: unity8 StacktraceTop: QSGTexture::setFiltering(QSGTexture::Filtering) (this=0x6d) at /usr/include/arm-linux-gnueabihf/qt5/QtCore/qscopedpointer.h:135 QSGTexture::setFiltering(QSGTexture::Filtering) (p=...) at /usr/include/arm-linux-gnueabihf/qt5/QtCore/qglobal.h:961 QSGTexture::setFiltering(QSGTexture::Filtering) (this=0x69) at scenegraph/util/qsgtexture.h:47 QSGTexture::setFiltering(QSGTexture::Filtering) (this=0x69, filter=QSGTexture::Linear) at scenegraph/util/qsgtexture.cpp:445 QQuickAnimatedSprite::updatePaintNode(QSGNode*, QQuickItem::UpdatePaintNodeData*) (this=0x4faf40) at items/qquickanimatedsprite.cpp:556 Title: unity8 crashed with SIGSEGV in QSGTexture::setFiltering() UpgradeStatus: No upgrade log present (probably fresh install) UserGroups: adm cdrom dialout dip plugdev sudo tty video
Connecting to WiFi Display causes unity8 to crash. Not sure yet what caused that, looking.
ProblemType: Crash 04.20160617- 0ubuntu1 [origin: LP-PPA- ci-train- ppa-service- stable- phone-overlay] user-01767- gf5aa556 aarch64 0ubuntu1. 3touch1 tamp: 1466128494 :setFiltering( QSGTexture: :Filtering) (this=0x6d) at /usr/include/ arm-linux- gnueabihf/ qt5/QtCore/ qscopedpointer. h:135 :setFiltering( QSGTexture: :Filtering) (p=...) at /usr/include/ arm-linux- gnueabihf/ qt5/QtCore/ qglobal. h:961 :setFiltering( QSGTexture: :Filtering) (this=0x69) at scenegraph/ util/qsgtexture .h:47 :setFiltering( QSGTexture: :Filtering) (this=0x69, filter= QSGTexture: :Linear) at scenegraph/ util/qsgtexture .cpp:445 Sprite: :updatePaintNod e(QSGNode* , QQuickItem: :UpdatePaintNod eData*) (this=0x4faf40) at items/qquickani matedsprite. cpp:556 :setFiltering( )
DistroRelease: Ubuntu 15.04
Package: unity8 8.12+15.
Uname: Linux 3.10.100-
ApportVersion: 2.17.2-
Architecture: armhf
CurrentDesktop: Unity
Date: Mon Jun 20 14:44:40 2016
ExecutablePath: /usr/bin/unity8
ExecutableTimes
InstallationDate: Installed on 2016-06-18 (2 days ago)
InstallationMedia: Ubuntu 15.04 - armhf (20160618-020304)
ProcCmdline: unity8 --mode=full-greeter
ProcCwd: /home/phablet
Signal: 11
SourcePackage: unity8
StacktraceTop:
QSGTexture:
QSGTexture:
QSGTexture:
QSGTexture:
QQuickAnimated
Title: unity8 crashed with SIGSEGV in QSGTexture:
UpgradeStatus: No upgrade log present (probably fresh install)
UserGroups: adm cdrom dialout dip plugdev sudo tty video