Comment 0 for bug 1594358

Revision history for this message
MichaƂ Sawicz (saviq) wrote : unity8 crashed with SIGSEGV in QSGTexture::setFiltering() when connecting to WiFi Display

Connecting to WiFi Display causes unity8 to crash. Not sure yet what caused that, looking.

ProblemType: Crash
DistroRelease: Ubuntu 15.04
Package: unity8 8.12+15.04.20160617-0ubuntu1 [origin: LP-PPA-ci-train-ppa-service-stable-phone-overlay]
Uname: Linux 3.10.100-user-01767-gf5aa556 aarch64
ApportVersion: 2.17.2-0ubuntu1.3touch1
Architecture: armhf
CurrentDesktop: Unity
Date: Mon Jun 20 14:44:40 2016
ExecutablePath: /usr/bin/unity8
ExecutableTimestamp: 1466128494
InstallationDate: Installed on 2016-06-18 (2 days ago)
InstallationMedia: Ubuntu 15.04 - armhf (20160618-020304)
ProcCmdline: unity8 --mode=full-greeter
ProcCwd: /home/phablet
Signal: 11
SourcePackage: unity8
StacktraceTop:
 QSGTexture::setFiltering(QSGTexture::Filtering) (this=0x6d) at /usr/include/arm-linux-gnueabihf/qt5/QtCore/qscopedpointer.h:135
 QSGTexture::setFiltering(QSGTexture::Filtering) (p=...) at /usr/include/arm-linux-gnueabihf/qt5/QtCore/qglobal.h:961
 QSGTexture::setFiltering(QSGTexture::Filtering) (this=0x69) at scenegraph/util/qsgtexture.h:47
 QSGTexture::setFiltering(QSGTexture::Filtering) (this=0x69, filter=QSGTexture::Linear) at scenegraph/util/qsgtexture.cpp:445
 QQuickAnimatedSprite::updatePaintNode(QSGNode*, QQuickItem::UpdatePaintNodeData*) (this=0x4faf40) at items/qquickanimatedsprite.cpp:556
Title: unity8 crashed with SIGSEGV in QSGTexture::setFiltering()
UpgradeStatus: No upgrade log present (probably fresh install)
UserGroups: adm cdrom dialout dip plugdev sudo tty video