The app works as expected in Unity 7 when testing. The cursor is set depending on the current action and switches as expected.
On unity 8 I only have a Qt::ArrowCursor shown.
I do have the mouseArea wrapped in a MultiPointTouchArea. Maybe the MultiPointTouchArea is handled differently on unity 7 because there is no touch device.
I will remove the MultiPointTouchArea and test and feedback.
The app works as expected in Unity 7 when testing. The cursor is set depending on the current action and switches as expected.
On unity 8 I only have a Qt::ArrowCursor shown.
I do have the mouseArea wrapped in a MultiPointTouch Area. Maybe the MultiPointTouchArea is handled differently on unity 7 because there is no touch device.
I will remove the MultiPointTouchArea and test and feedback.
Thanks,
Dan