Comment 7 for bug 1547360

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Dubstar_04 (dubstar-04) wrote :

The app works as expected in Unity 7 when testing. The cursor is set depending on the current action and switches as expected.

On unity 8 I only have a Qt::ArrowCursor shown.

I do have the mouseArea wrapped in a MultiPointTouchArea. Maybe the MultiPointTouchArea is handled differently on unity 7 because there is no touch device.

I will remove the MultiPointTouchArea and test and feedback.

Thanks,

Dan