With the introduction of Mir 0.22.0 we have high-resolution sub-pixel mouse input. However QtMir/Unity8 lacks the smarts to round/truncate this sub-pixel movement and places windows at non-integer locations. When composited in OpenGL this makes the windows look blurry.
Confirmed again, using: sudo apt-add-repository ppa:ci- train-ppa- service/ stable- phone-overlay
With the introduction of Mir 0.22.0 we have high-resolution sub-pixel mouse input. However QtMir/Unity8 lacks the smarts to round/truncate this sub-pixel movement and places windows at non-integer locations. When composited in OpenGL this makes the windows look blurry.