Comment 1 for bug 1447839

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MichaƂ Sawicz (saviq) wrote : Re: mouse edge of window drag handles

Yeah, this requires us to resolve the cursor situation between unity8 and unity-system-compositor.

As previously discussed, having it drawn by u-s-c (aka "hardware" cursor) is nice for performance reasons, at least until the shell can leverage hwc. But then having to communicate to u-s-c how it should be drawn would be too weird.

I was wondering then, could we have a small separate surface that unity8 draws the cursor to, that u-s-c then picks up and puts in a layer above the shell as applicable? We'd need to communicate the location of the cursor "point" relative to the surface to make it happen, though.

Thoughts?