I issue a kill on the unity8 process and the app that was last in the foreground starts to consume 100%+ of the cpu and continues to do so indefinitely, even when other apps are started. Restarting and closing the app will resolve it.
I issue a kill on the unity8 process and the app that was last in the foreground starts to consume 100%+ of the cpu and continues to do so indefinitely, even when other apps are started. Restarting and closing the app will resolve it.