Disabling geis support from unity with the attached patch fixes this, is the problem higher up in the stack than x-x-i-synaptics? Given that the highest unity uptime I've had today since switching to precise X is 40 minutes and I've been stable with unity with this patch for 5 hours it seems safe to think that. I built utouch-geis from the latest upstream source i could find (https://code.launchpad.net/~bregma/utouch-geis/lp-937021) but no luck getting more info from it or averting the crashes.
Disabling geis support from unity with the attached patch fixes this, is the problem higher up in the stack than x-x-i-synaptics? Given that the highest unity uptime I've had today since switching to precise X is 40 minutes and I've been stable with unity with this patch for 5 hours it seems safe to think that. I built utouch-geis from the latest upstream source i could find (https:/ /code.launchpad .net/~bregma/ utouch- geis/lp- 937021) but no luck getting more info from it or averting the crashes.
--- a/plugins/ unityshell/ src/unityshell. cpp 2011-11-14 16:58:29.132579175 -0500 unityshell/ src/unityshell. cpp 2011-11-14 16:58:12.572578722 -0500 timeout_ add(0, &UnityScreen: :initPluginActi ons, this); keypressed_ = false;
+++ b/plugins/
@@ -294,8 +294,8 @@
g_
super_
- GeisAdapter: :Default( )->Run( ); screen) ; :Default( )->Run( ); screen) ;
- gestureEngine = new GestureEngine(
+ //GeisAdapter:
+ //gestureEngine = new GestureEngine(
CompString name(PKGDATADIR "/panel- shadow. png"); unityshell" );
CompString pname("