On 05/03/12 19:46, zzecool wrote:
> So you admit that you removed dodge because you failed .
No. Dodge failed. We did user testing on it, and it failed. Read the
unity-design list, where this was discussed at length. You would learn
something.
> You failed to implement dodge or intellihide without the need of
> massive patching of other application and part of the code.
No, there is no other application that is relevant, or needs patching.
> That one sounds like a reason . But ! It looks like that instead of
> try to fix every bug of a feature that was the default for 2 years and
> have it shiny for the LTS you decide to drop it from code and give
> your passion to New features like HUD and Locally integrated menus (
> The latest will not land on precise as i read on your blog though ) .
Again, you are mistaken. Huge numbers of bugs have been fixed, and this
code was dropped because users generally found it confusing. I liked it.
You like it. Tough - we take risks and innovate, and occasionally we
have to backtrack. That's science.
> Dont get me wrong we all love the new features but dodge was an
> essential feature that must come back .
No, it was in no sense essential. There is not a single thing you can do
with dodge that you cannot also do without it. I liked it. You liked it,
but it was not essential - and describing it like that reminds me of a
teenager describing a pimple as a matter of life and death. It may feel
that way to you, but by over-dramatizing the issue you are only reducing
the likelihood that further ideas and suggestions from you get the
attention they deserve.
On 05/03/12 19:46, zzecool wrote:
> So you admit that you removed dodge because you failed .
No. Dodge failed. We did user testing on it, and it failed. Read the
unity-design list, where this was discussed at length. You would learn
something.
> You failed to implement dodge or intellihide without the need of
> massive patching of other application and part of the code.
No, there is no other application that is relevant, or needs patching.
> That one sounds like a reason . But ! It looks like that instead of
> try to fix every bug of a feature that was the default for 2 years and
> have it shiny for the LTS you decide to drop it from code and give
> your passion to New features like HUD and Locally integrated menus (
> The latest will not land on precise as i read on your blog though ) .
Again, you are mistaken. Huge numbers of bugs have been fixed, and this
code was dropped because users generally found it confusing. I liked it.
You like it. Tough - we take risks and innovate, and occasionally we
have to backtrack. That's science.
> Dont get me wrong we all love the new features but dodge was an
> essential feature that must come back .
No, it was in no sense essential. There is not a single thing you can do
with dodge that you cannot also do without it. I liked it. You liked it,
but it was not essential - and describing it like that reminds me of a
teenager describing a pimple as a matter of life and death. It may feel
that way to you, but by over-dramatizing the issue you are only reducing
the likelihood that further ideas and suggestions from you get the
attention they deserve.
Mark