Comment 55 for bug 930148

Revision history for this message
zzecool (zzecool) wrote :

>I have explained at length, many many times, why we want to limit the
>number of options. All options have an impact on the rest of the code.
>Asking for any option seems to you to be reasonable, because "it has no
>cost", but it *does* have a cost, and until you understand that you are
>not a reasonable counterpart in a conversation. You'll keep thinking I'm
>an alien cannibal, and I'll keep thinking you are unable to understand
>the consequences of decisions and requests.
>
>You can help us build something amazing, but to do so you will need to
>show spine, guts and discipline. Right now, all you're showing is the
>ability to make demands repeatedly.
>
>Mark

So you admit that you removed dodge because you failed .

You failed to implement dodge or intellihide without the need of massive patching of other application and part of the code.

That one sounds like a reason . But ! It looks like that instead of try to fix every bug of a feature that was the default for 2 years and have it shiny for the LTS you decide to drop it from code and give your passion to New features like HUD and Locally integrated menus ( The latest will not land on precise as i read on your blog though ) .

Dont get me wrong we all love the new features but dodge was an essential feature that must come back .

 I cant find any logic that you like to spend hours on bug hunting for all the bug that appeared because of HUD and his shortcut "ALT key" and still dont have a solid solution ( i hear about double tap , delay , change of the default shortcuts blah blah blah ) instead of fix what was allrdy there.

At least find some other solution like the one i said on comment , or just fix the code.
#13 ( https://bugs.launchpad.net/unity/+bug/930148/comments/15 )