Is there a separate bug for the nvidia issue? This bug is starting to lose focus - the nvidia issue is separate from the initial problem that the X server is not sending the most useful data to Unity.
I can fix the nvidia issue - that's a simple bug in the X server - but it's still not entirely clear what the most useful data to base these thresholding decisions on *is*.
Is there a separate bug for the nvidia issue? This bug is starting to lose focus - the nvidia issue is separate from the initial problem that the X server is not sending the most useful data to Unity.
I can fix the nvidia issue - that's a simple bug in the X server - but it's still not entirely clear what the most useful data to base these thresholding decisions on *is*.