Andy, this bug directly relates to the following lines in WindowButton.cpp:
glib::Object<GdkPixbuf> pixbuf(gdk_pixbuf_new_from_file(filename.Value(), &error)); // not handling broken texture or missing files return nux::CreateTexture2DFromPixbuf(pixbuf, true);
Now obviously the pixbuf is null in this case.
Can we have a sensible default instead of seg-faulting?
Andy, this bug directly relates to the following lines in WindowButton.cpp:
glib: :Object< GdkPixbuf> pixbuf( gdk_pixbuf_ new_from_ file(filename. Value() , &error)); ure2DFromPixbuf (pixbuf, true);
// not handling broken texture or missing files
return nux::CreateText
Now obviously the pixbuf is null in this case.
Can we have a sensible default instead of seg-faulting?