StacktraceTop: nux::NTextureData::GetSurface (this=0x21fa200, MipLevel=<optimized out>) at ./ImageSurface.h:239 nux::CreateTexture2DFromPixbuf (pixbuf=0x0, premultiply=true) at ./GLTextureResourceManager.cpp:80 GetDashWindowButton (state=unity::panel::NORMAL, type=unity::panel::CLOSE, this=0x21f95b0) at /build/buildd/unity-5.0.0/plugins/unityshell/src/WindowButtons.cpp:286 LoadImages (this=0x21f95b0) at /build/buildd/unity-5.0.0/plugins/unityshell/src/WindowButtons.cpp:162 WindowButton::WindowButton (this=0x21f95b0, type=<optimized out>) at /build/buildd/unity-5.0.0/plugins/unityshell/src/WindowButtons.cpp:63
StacktraceTop: ata::GetSurface (this=0x21fa200, MipLevel=<optimized out>) at ./ImageSurface. h:239 ture2DFromPixbu f (pixbuf=0x0, premultiply=true) at ./GLTextureReso urceManager. cpp:80 utton (state= unity:: panel:: NORMAL, type=unity: :panel: :CLOSE, this=0x21f95b0) at /build/ buildd/ unity-5. 0.0/plugins/ unityshell/ src/WindowButto ns.cpp: 286 buildd/ unity-5. 0.0/plugins/ unityshell/ src/WindowButto ns.cpp: 162 :WindowButton (this=0x21f95b0, type=<optimized out>) at /build/ buildd/ unity-5. 0.0/plugins/ unityshell/ src/WindowButto ns.cpp: 63
nux::NTextureD
nux::CreateTex
GetDashWindowB
LoadImages (this=0x21f95b0) at /build/
WindowButton: