StacktraceTop: CompWindow::id (this=0xb3e415f0) at /build/buildd/compiz-0.9.6+bzr20110929/src/window.cpp:5590 getPaintMask (this=<optimized out>) at /build/buildd/unity-5.0.0/plugins/unityshell/src/compizminimizedwindowhandler.h:276 unity::UnityWindow::glPaint (this=0xb3ece978, attrib=..., matrix=..., region=..., mask=2) at /build/buildd/unity-5.0.0/plugins/unityshell/src/unityshell.cpp:1685 GLWindow::glPaint (this=0xb3e41528, attrib=..., transform=..., region=..., mask=2) at /build/buildd/compiz-0.9.6+bzr20110929/plugins/opengl/src/paint.cpp:1223 PrivateGLScreen::paintOutputRegion (this=0x8ada378, transform=..., region=..., output=0x8aa0100, mask=11) at /build/buildd/compiz-0.9.6+bzr20110929/plugins/opengl/src/paint.cpp:282
StacktraceTop: buildd/ compiz- 0.9.6+bzr201109 29/src/ window. cpp:5590 buildd/ unity-5. 0.0/plugins/ unityshell/ src/compizminim izedwindowhandl er.h:276 :UnityWindow: :glPaint (this=0xb3ece978, attrib=..., matrix=..., region=..., mask=2) at /build/ buildd/ unity-5. 0.0/plugins/ unityshell/ src/unityshell. cpp:1685 buildd/ compiz- 0.9.6+bzr201109 29/plugins/ opengl/ src/paint. cpp:1223 n::paintOutputR egion (this=0x8ada378, transform=..., region=..., output=0x8aa0100, mask=11) at /build/ buildd/ compiz- 0.9.6+bzr201109 29/plugins/ opengl/ src/paint. cpp:282
CompWindow::id (this=0xb3e415f0) at /build/
getPaintMask (this=<optimized out>) at /build/
unity:
GLWindow::glPaint (this=0xb3e41528, attrib=..., transform=..., region=..., mask=2) at /build/
PrivateGLScree