Enabling the left edge pixel to activate the maximised close button is probably a bad idea. The close button can result in lose of state (or work) for the user involved.
In a maximised workflow the "Fitts Law" property of the Top-Left pixel is being used to show the Launcher; in the version of Unity shipped with 11.04 hitting this pixel caused for the Launcher to show *instantly*, rather than with the delay from purely hitting the left edge.
IMHO; if this is enabled for the left-edge pixels, it should still remain disabled for the very top-left edge corner pixel. So that a flick of the mouse and accompanied by a click will not cause the present window to vanish. None of the other corners have this unique risk, and I don't believe it's valuable to enable it for the close button.
If it was minimise or maximise it would be fine, as these are reversible actions, but close is not.
Enabling the left edge pixel to activate the maximised close button is probably a bad idea. The close button can result in lose of state (or work) for the user involved.
In a maximised workflow the "Fitts Law" property of the Top-Left pixel is being used to show the Launcher; in the version of Unity shipped with 11.04 hitting this pixel caused for the Launcher to show *instantly*, rather than with the delay from purely hitting the left edge.
IMHO; if this is enabled for the left-edge pixels, it should still remain disabled for the very top-left edge corner pixel. So that a flick of the mouse and accompanied by a click will not cause the present window to vanish. None of the other corners have this unique risk, and I don't believe it's valuable to enable it for the close button.
If it was minimise or maximise it would be fine, as these are reversible actions, but close is not.