Comment 183 for bug 803943

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Nick Maynard (nick-maynard) wrote :

Similarly to @fagg, I have disabled vertical sync. I have noticed idle usage drop from ~52% to ~28%. Which is an improvement.

glxinfo output:
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: Quadro 1000M/PCIe/SSE2
OpenGL version string: 4.2.0 NVIDIA 295.40