The problem seems to be with the reference counting on glib::Object<BamfApplication> _bamf_app in the Launcher Controller.cpp. A work around I found was to use g_object_run_dispose() and then releasing the Object but that isn't the actual fix...Im looking for the correct one atm.
The problem seems to be with the reference counting on glib::Object< BamfApplication > _bamf_app in the Launcher Controller.cpp. A work around I found was to use g_object_ run_dispose( ) and then releasing the Object but that isn't the actual fix...Im looking for the correct one atm.