Thanks Omer. I didn't notice the crash because mine was either respawning correctly or not crashing.
Predictably, valgrind is showing the crash is located in the UnityScreen destructor chain. That's code that has never been tested because until now it was leaking and never being destructed correctly. :)
I shall have a look and try to make it all part of the fix for this bug.
Thanks Omer. I didn't notice the crash because mine was either respawning correctly or not crashing.
Predictably, valgrind is showing the crash is located in the UnityScreen destructor chain. That's code that has never been tested because until now it was leaking and never being destructed correctly. :)
I shall have a look and try to make it all part of the fix for this bug.