On 11/04/11 15:43, Conscious User wrote:
> Your assumption above is valid for (1) but not for (2), because (2) does
> not benefit from Fitt's law and thus distance matters. Imagine a user
> with a large monitor wanting to access the Trash.
Trash is very easy, in fact, since *both* targets are effectively
infinite in size. By design ;-)
More difficult is an icon somewhere along the length of the launcher.
But the muscle memory then is for the motion from the top left corner to
the icon in question, which is always consistent.
On 11/04/11 15:43, Conscious User wrote:
> Your assumption above is valid for (1) but not for (2), because (2) does
> not benefit from Fitt's law and thus distance matters. Imagine a user
> with a large monitor wanting to access the Trash.
Trash is very easy, in fact, since *both* targets are effectively
infinite in size. By design ;-)
More difficult is an icon somewhere along the length of the launcher.
But the muscle memory then is for the motion from the top left corner to
the icon in question, which is always consistent.
Mark