Glibmm dispatches GMainLoop's sources inside an exception handler. The problem here is that a std::bad_alloc exception is thrown by a callback and GLibmm aborts the Compiz process.
Going back 1.5 months back in the Unity code using bzr, I can easily reproduce that issue, but with the current code I wasn't able to reproduce it. I think this bug's been fixed by someone who modified the code throwing the std::bad_alloc exception. This bug hasn't received any update nor duplicate since more than 1.5 months.
Glibmm dispatches GMainLoop's sources inside an exception handler. The problem here is that a std::bad_alloc exception is thrown by a callback and GLibmm aborts the Compiz process.
Going back 1.5 months back in the Unity code using bzr, I can easily reproduce that issue, but with the current code I wasn't able to reproduce it. I think this bug's been fixed by someone who modified the code throwing the std::bad_alloc exception. This bug hasn't received any update nor duplicate since more than 1.5 months.
Shouldn't we mark it as fixed?