Comment 122 for bug 734908

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Daniel van Vugt (vanvugt) wrote :

Also remember that Unity does not use any "windows" in rendering at all. What is visible of Unity is pure GL (via Nux) and not dictated by normal window types/hints/states. The "windows" unity has and their types, exist only to receive input (mouse clicks).

Last year I did some work in unityshell.cpp to make it actually honour the window order and pretend that its input windows were real ones. This worked well for 12.10, but I think there have been some regressions in 13.04/13.10.

Still, whether you agree or not, please follow standard practice of logging new bugs and not continuing conversations on in those that are marked Fix Released.