personally, I double-plus like this solution. It's a step towards a pixel-count independent display. Pixels counts increase (DPI) but fingers don't get smaller (unless you delegate operation of the machine to your kids).
From a personal and technical point-of-view I like it even more, because it should help against hardcode-itis setting in with the Unity code. Eg. a unit test that constantly scrubs the icon size up and down (not just to 32x32 pixels, but all the way to zero) is likely a good stress test.
Andrea's video demonstration of the patch above: www.youtube. com/watch? v=DJH3Tmuc4TE
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personally, I double-plus like this solution. It's a step towards a pixel-count independent display. Pixels counts increase (DPI) but fingers don't get smaller (unless you delegate operation of the machine to your kids).
From a personal and technical point-of-view I like it even more, because it should help against hardcode-itis setting in with the Unity code. Eg. a unit test that constantly scrubs the icon size up and down (not just to 32x32 pixels, but all the way to zero) is likely a good stress test.