First, when we open a new window which can easily fit in the space with
the launcher, we should definitely avoid the launcher space. Coming up
underneath the overlay launcher just feels like a mistake.
Second, we should try to find the space we can cover the least important
stuff, i.e. cover the least of the active window. I'm not sure how to
put this in words, but I think we can really refine the algorithms we're
using.
We need to talk about placement :-)
First, when we open a new window which can easily fit in the space with
the launcher, we should definitely avoid the launcher space. Coming up
underneath the overlay launcher just feels like a mistake.
Second, we should try to find the space we can cover the least important
stuff, i.e. cover the least of the active window. I'm not sure how to
put this in words, but I think we can really refine the algorithms we're
using.
status confirmed
importance medium
Mark