>> But compiz adds it back on top when a fullscreen window has no focus.
I'm guessing the problem is that Unity's panel window(s) are not created in a way that allows compiz to keep them hidden (under full screen windows) independently for each display.
>> But compiz adds it back on top when a fullscreen window has no focus.
I'm guessing the problem is that Unity's panel window(s) are not created in a way that allows compiz to keep them hidden (under full screen windows) independently for each display.