StacktraceTop:
unity::dash::ResultRendererTile::LoadIcon (this=0x3b2ac40, row=...) at /build/buildd/unity-6.2.0/dash/ResultRendererTile.cpp:280
Preload (row=..., this=0x3b2ac40) at /build/buildd/unity-6.2.0/dash/ResultRendererTile.cpp:236
unity::dash::ResultRendererTile::Preload (this=0x3b2ac40, row=...) at /build/buildd/unity-6.2.0/dash/ResultRendererTile.cpp:231
unity::dash::ResultViewGrid::DoLazyLoad (this=0x3b57bc0) at /build/buildd/unity-6.2.0/dash/ResultViewGrid.cpp:159
operator() (this=<optimized out>) at /usr/include/c++/4.6/functional:2161
StacktraceTop: :dash:: ResultRendererT ile::LoadIcon (this=0x3b2ac40, row=...) at /build/ buildd/ unity-6. 2.0/dash/ ResultRendererT ile.cpp: 280 buildd/ unity-6. 2.0/dash/ ResultRendererT ile.cpp: 236 :dash:: ResultRendererT ile::Preload (this=0x3b2ac40, row=...) at /build/ buildd/ unity-6. 2.0/dash/ ResultRendererT ile.cpp: 231 :dash:: ResultViewGrid: :DoLazyLoad (this=0x3b57bc0) at /build/ buildd/ unity-6. 2.0/dash/ ResultViewGrid. cpp:159 c++/4.6/ functional: 2161
unity:
Preload (row=..., this=0x3b2ac40) at /build/
unity:
unity:
operator() (this=<optimized out>) at /usr/include/