I think this is the maximum texture size your hardware/driver can handle. I believe the workaround for that is the enable the "Copy to texture" plugin in CCSM.
It's a very old problem. If you dig deep enough you'll find plenty of bug reports about it.
I think this is the maximum texture size your hardware/driver can handle. I believe the workaround for that is the enable the "Copy to texture" plugin in CCSM.
It's a very old problem. If you dig deep enough you'll find plenty of bug reports about it.