Comment 0 for bug 1031554

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Marco Trevisan (TreviƱo) (3v1n0) wrote :

Both running unity trunk and unity-5.0 with the regional damage support (see both lp:~vanvugt/unity/regionalDamage and lp:~thumper/unity/regional-damage-sru) the nvidia driver can crash when calling glDrawArrays on first unity initialization.

See the attached stacktrace