Both running unity trunk and unity-5.0 with the regional damage support (see both lp:~vanvugt/unity/regionalDamage and lp:~thumper/unity/regional-damage-sru) the nvidia driver can crash when calling glDrawArrays on first unity initialization.
See the attached stacktrace
Both running unity trunk and unity-5.0 with the regional damage support (see both lp:~vanvugt/unity/regionalDamage and lp:~thumper/unity/regional-damage-sru) the nvidia driver can crash when calling glDrawArrays on first unity initialization.
See the attached stacktrace