The exceptions in comment #6 is bug 1506358, where the client dies unexpectedly but the server keeps running (and remember Unity8 is a client as well as a server).
If that's the only issue then this is a duplicate of that. But it may not be the only issue.
The exceptions in comment #6 is bug 1506358, where the client dies unexpectedly but the server keeps running (and remember Unity8 is a client as well as a server).
If that's the only issue then this is a duplicate of that. But it may not be the only issue.