Hi there Thomas,
thanks for your detailed information so far. I also am unable to reproduce this myself. However from the stacktrace you supplied, I see the crash is happening during dbus traffic. I suspect these errors are vital:
[WARNING] Object::connect: No such signal QDBusAbstractInterface::activeChanged(bool) in /build/buildd/unity-2d-5.10.0/libunity-2d-private/src/dashclient.cpp:72
[WARNING] Object::connect: No such signal QDBusAbstractInterface::alwaysFullScreenChanged(bool) in /build/buildd/unity-2d-5.10.0/libunity-2d-private/src/dashclient.cpp:74
[WARNING] Object::connect: No such signal QDBusAbstractInterface::screenChanged(int) in /build/buildd/unity-2d-5.10.0/libunity-2d-private/src/dashclient.cpp:76
[WARNING] void DashClient::connectToDash(): Fetching Dash.active property failed
[WARNING] void DashClient::connectToDash(): Fetching Dash.alwaysFullScreen property failed
[WARNING] void DashClient::connectToDash(): Fetching Dash.screen property failed
[WARNING] Object::connect: No such signal QDBusAbstractInterface::activeChanged(bool) in /build/buildd/unity-2d-5.10.0/libunity-2d-private/src/hudclient.cpp:71
[WARNING] Object::connect: No such signal QDBusAbstractInterface::screenChanged(int) in /build/buildd/unity-2d-5.10.0/libunity-2d-private/src/hudclient.cpp:73
[WARNING] void HUDClient::connectToHud(): Fetching HUD.active property failed
[WARNING] void HUDClient::connectToHud(): Fetching Hud.screen property failed
Some properties like Dash.active and HUD.active are shared between the panel & the shell via dbus (when Dash/HUD open, panel reacts). These errors imply that something is broken with this property sharing. I need to dig more to determine what could be going wrong.
Hi there Thomas,
thanks for your detailed information so far. I also am unable to reproduce this myself. However from the stacktrace you supplied, I see the crash is happening during dbus traffic. I suspect these errors are vital:
[WARNING] Object::connect: No such signal QDBusAbstractIn terface: :activeChanged( bool) in /build/ buildd/ unity-2d- 5.10.0/ libunity- 2d-private/ src/dashclient. cpp:72 terface: :alwaysFullScre enChanged( bool) in /build/ buildd/ unity-2d- 5.10.0/ libunity- 2d-private/ src/dashclient. cpp:74 terface: :screenChanged( int) in /build/ buildd/ unity-2d- 5.10.0/ libunity- 2d-private/ src/dashclient. cpp:76 :connectToDash( ): Fetching Dash.active property failed :connectToDash( ): Fetching Dash.alwaysFull Screen property failed :connectToDash( ): Fetching Dash.screen property failed terface: :activeChanged( bool) in /build/ buildd/ unity-2d- 5.10.0/ libunity- 2d-private/ src/hudclient. cpp:71 terface: :screenChanged( int) in /build/ buildd/ unity-2d- 5.10.0/ libunity- 2d-private/ src/hudclient. cpp:73 :connectToHud( ): Fetching HUD.active property failed :connectToHud( ): Fetching Hud.screen property failed
[WARNING] Object::connect: No such signal QDBusAbstractIn
[WARNING] Object::connect: No such signal QDBusAbstractIn
[WARNING] void DashClient:
[WARNING] void DashClient:
[WARNING] void DashClient:
[WARNING] Object::connect: No such signal QDBusAbstractIn
[WARNING] Object::connect: No such signal QDBusAbstractIn
[WARNING] void HUDClient:
[WARNING] void HUDClient:
Some properties like Dash.active and HUD.active are shared between the panel & the shell via dbus (when Dash/HUD open, panel reacts). These errors imply that something is broken with this property sharing. I need to dig more to determine what could be going wrong.