Comment 9 for bug 1458694

Revision history for this message
Daniel van Vugt (vanvugt) wrote :

Sounds like an expensive way of doing things. Is there a reason why we can't just render standard toolkit elements as very high res textures and use good old texture minification with GL_LINEAR filtering? That's both fast and portable, because OpenGL has had it since last century :)

A couple of examples where we do so in Mir demos:
http://bazaar.launchpad.net/~mir-team/mir/development-branch/view/head:/playground/demo-shell/demo_renderer.cpp