Sounds like an expensive way of doing things. Is there a reason why we can't just render standard toolkit elements as very high res textures and use good old texture minification with GL_LINEAR filtering? That's both fast and portable, because OpenGL has had it since last century :)
Sounds like an expensive way of doing things. Is there a reason why we can't just render standard toolkit elements as very high res textures and use good old texture minification with GL_LINEAR filtering? That's both fast and portable, because OpenGL has had it since last century :)
A couple of examples where we do so in Mir demos: bazaar. launchpad. net/~mir- team/mir/ development- branch/ view/head: /playground/ demo-shell/ demo_renderer. cpp
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