Thanks, that's enough info.
My immediate thought is that it might relate to mutter's background rendering code which aggressively tries to limit the number of wallpaper pixels it redraws each frame. Maybe there's an off-by-one mistake in that code.
Thanks, that's enough info.
My immediate thought is that it might relate to mutter's background rendering code which aggressively tries to limit the number of wallpaper pixels it redraws each frame. Maybe there's an off-by-one mistake in that code.