This bug shouldn't be left to expire. The typical use for wesnothd server is to do a lan game, maybe once a week, nobody leaves it to run all the time except the few well-known servers hosted on wesnoth.org.
I don't know if you realize it, but usability for this is currently much better on Windows, since it doesn't shove a constantly running service down your throat: wesnoth just starts the server as needed and then kills it once every participant has disconnected.
This bug shouldn't be left to expire. The typical use for wesnothd server is to do a lan game, maybe once a week, nobody leaves it to run all the time except the few well-known servers hosted on wesnoth.org.
I don't know if you realize it, but usability for this is currently much better on Windows, since it doesn't shove a constantly running service down your throat: wesnoth just starts the server as needed and then kills it once every participant has disconnected.