Same here with totem with enabled desktop-effects. But it didn't crash with desktop-effects disabled.
I've got an nvidia GeForce Go 7300 and I use the nvidia-glx-new driver under an actual Gusty.
Totem says the following:
Gdk-ERROR **: The program 'totem' received an X Window System error.
This probably reflects a bug in the program.
The error was 'BadAlloc (insufficient resources for operation)'.
(Details: serial 126 error_code 11 request_code 140 minor_code 19)
(Note to programmers: normally, X errors are reported asynchronously;
that is, you will receive the error a while after causing it.
To debug your program, run it with the --sync command line
option to change this behavior. You can then get a meaningful
backtrace from your debugger if you break on the gdk_x_error() function.)
aborting...
Trace/breakpoint trap (core dumped)
Same here with totem with enabled desktop-effects. But it didn't crash with desktop-effects disabled.
I've got an nvidia GeForce Go 7300 and I use the nvidia-glx-new driver under an actual Gusty.
Totem says the following:
Gdk-ERROR **: The program 'totem' received an X Window System error.
This probably reflects a bug in the program.
The error was 'BadAlloc (insufficient resources for operation)'.
(Details: serial 126 error_code 11 request_code 140 minor_code 19)
(Note to programmers: normally, X errors are reported asynchronously;
that is, you will receive the error a while after causing it.
To debug your program, run it with the --sync command line
option to change this behavior. You can then get a meaningful
backtrace from your debugger if you break on the gdk_x_error() function.)
aborting...
Trace/breakpoint trap (core dumped)