Yeah, that's missing s3tc support. The glTexSubImage2D() call confused me for a bit because it shouldn't be called for compressed formats, but if the format is missing WINED3DFMT_FLAG_COMPRESSED wouldn't be set either.
Yeah, that's missing s3tc support. The glTexSubImage2D() call confused me for a bit because it shouldn't be called for compressed formats, but if the format is missing WINED3DFMT_ FLAG_COMPRESSED wouldn't be set either.