Comment 62 for bug 1549455

Revision history for this message
Daniel van Vugt (vanvugt) wrote : Re: Unity8-dash on Intel Pineview graphics crashes and restarts continuously [qtubuntu: ASSERT: "eglDestroyContext(mEglDisplay, mEglContext) == EGL_TRUE"]

Loïc:

Our findings appear to be identical. Basic rendering on Pineview (including shaders) is fast and smooth till I used trig functions in shaders (mir_demo_client_eglplasma).

I doubt Unity/Ubuntu toolkit uses much trig, but it probably hits some similarly expensive functions.

Expensive functions aren't the problem with the dash though. The dash never starts so that may be non-existent functions instead.