The primary error appears to still be:
what(): error during hwc set()
which I'm not familiar with, other than it's an Android-specific exception from Mir.
What I am familiar with is my own:
what(): compositor_acquire would block; probably too many clients.
However that situation is impossible to reach if your buffers are acquired/released correctly. Is Unity8 doing any buffer acquisition other than snapshots?
The primary error appears to still be:
what(): error during hwc set()
which I'm not familiar with, other than it's an Android-specific exception from Mir.
What I am familiar with is my own:
what(): compositor_acquire would block; probably too many clients.
However that situation is impossible to reach if your buffers are acquired/released correctly. Is Unity8 doing any buffer acquisition other than snapshots?