Seems like whatever is calculating the flick/fling velocity is to blame.
It feels like that code is incorrectly handling touchpad scroll events (which are much more numerous but lower magnitude than a wheel) as having a high flick velocity.
To avoid more confusion though, we might need to wait till bug 1607240 is resolved, and its many fixes landed.
Seems like whatever is calculating the flick/fling velocity is to blame.
It feels like that code is incorrectly handling touchpad scroll events (which are much more numerous but lower magnitude than a wheel) as having a high flick velocity.
To avoid more confusion though, we might need to wait till bug 1607240 is resolved, and its many fixes landed.