Comment 8 for bug 4048

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Loïc Martin (loic-martin3) wrote : Re: qgo segmentation fault

An update to the situation :
qGo 1.0.2 was really unstable (frequent crashes when observing games, to the extent that I didn't even dare to start a game).
Then, without any (apparent) change in the system it stopped working and reverted to the situation I had on my previous install (segfault at launch).
Following the advices from qGo's only developper (upstream) I'm trying to compile qGo with debug enabled - still unsuccessful atm, (never really was anyways).
The last version (1.0.4) solves a bug which could be the one at fault in my case. OTOH, it's only available in Dapper.

Two solutions :
- can I be provided a binary with debug enabled so I can send the relevant information to upstream?
- could 1.0.4 be backported so I can test it and make sure the bug is solved?

On the other hand I'll still try to build the binary myself during that time, but I'm not so optimistic.
Loïc