It results from the removal in upstream pulseaudio of the iec958-surround-40 mapping that the ps3 eye (and 4-channel mics) were using. I've commented that the kinect-specific mapping should be in the default config since there are more than a few 4-channel microphones on the market.
As for the alsa-mixer/mixer errors with the ps3 eye, this seems to have been a long-standing issue and appears to be because the snd-usb-audio driver does not support microphone array devices yet.
I now believe this is a duplicate of the following pulseaudio bug for the Kinect that was resolved with a device-specific profile:
https:/ /bugs.freedeskt op.org/ process_ bug.cgi
It results from the removal in upstream pulseaudio of the iec958-surround-40 mapping that the ps3 eye (and 4-channel mics) were using. I've commented that the kinect-specific mapping should be in the default config since there are more than a few 4-channel microphones on the market.
As for the alsa-mixer/mixer errors with the ps3 eye, this seems to have been a long-standing issue and appears to be because the snd-usb-audio driver does not support microphone array devices yet.