This mostly affects games using the libopenal1 library, and is likely to occur either:
1) When the sound initialises. or -
2) When the sound deinitialises.
But will likely affect any other application that uses Pulse Audio's threaded mainloop library.
This mostly affects games using the libopenal1 library, and is likely to occur either:
1) When the sound initialises. or -
2) When the sound deinitialises.
But will likely affect any other application that uses Pulse Audio's threaded mainloop library.
Attached is a strace of running Alien Arena 7.33
Note the bottom:
open("/ dev/urandom" , O_RDONLY| O_NOCTTY| O_LARGEFILE) = 7 dev/shm/ pulse-shm- 2938136297" , O_RDWR| O_CREAT| O_EXCL| O_NOFOLLOW| O_CLOEXEC, 0400) = 7 PROT_WRITE, MAP_SHARED, 7, 0) = 0xb36e6000
read(7, "\351f \257", 4) = 4
close(7) = 0
open("/
ftruncate64(7, 67108904) = 0
mmap2(NULL, 67112960, PROT_READ|
close(7) = 0
futex(0xdf7c124, FUTEX_WAIT_PRIVATE, 1, NULL <unfinished ...>