One of the threads deadlocks inside the haptic handler (which is 100 lines of go, called every time the user e.g. presses the OSK), on a call to dbus (messageBus.Call()). However, dbus seems to function fine, this looks like an internal failure in usensord.
One of the threads deadlocks inside the haptic handler (which is 100 lines of go, called every time the user e.g. presses the OSK), on a call to dbus (messageBus. Call()) . However, dbus seems to function fine, this looks like an internal failure in usensord.